It’s been two weeks since the release of the third installment of the Metro series, Metro Exodus and so far we absolutely love what we see. The third game, which is also based on the internationally acclaimed series of novels by Dmitry Gulkhovsky, is set in an open world map with a novel crafting system that allows players to modify their gear and weaponry. The game has received special attention due to its flawless execution of the survival-horror genre which seems to be the genre of choice for a lot of studios today. The game is developed by 4A Games studio and published by the German-Austrian media company known as Deep Silver.
Here are ten things that we loved about this game :
⦁ The setting
While a lot of games are based on post-apocalyptic themes today, Metro Exodus stands out in the way the details stand out. Be it the menu for the mini-map or the gear customization menu. The details are just right to provide the maximum immersion. The post-apocalyptic Russia has truly been brought to life with its phenomenal design of the setting.
⦁ It’s limited open-world design
While it has become a common trend in most AAA games to have a sandbox or open-world systems, Metro Exodus takes a reserved approach where linear gameplay levels are connected by huge open world areas perfect for scavenging and exploration. This restricted approach goes good with the overall feel of the game.
⦁ The day/night cycle
The day and night cycle breathes new life into the post-apocalyptic genre with the setting and gameplay having major differences during the day and the night.
⦁ Multiple narratives and ending
Multiple endings have been a feature of the prequels as well. Metro Exodus is no different and offers separate endings to the players based on the choices that they make throughout the game.
⦁ Crafting system
The crafting system is the backbone of the survival mechanic in the game and offers tangible changes to the ways weapons and gears operate. This makes for a wide range of weapon choices and plays styles that players can experience.
⦁ The game world
The game world is richly designed with various interactive elements that open pathways, reveal loot and allow players to carry on with the game. The combination of exploration and scavenging is just about right and the world has perfectly designed details that bring post-apocalyptic Moscow to life.
One of the most noticeable improvements is the protagonist Artyom himself. Artyom has more of a personality in this game making it easier to connect with him.
⦁ Enemies and AI
The AI of the enemies and the way they dodge and move make them almost life-like. There are a plethora of different kinds of human and mutated enemies to encounter.
⦁ The diversity of weapons
Be it the Helsing crossbow, the pneumatic gun or the standard Kalash, the wide range of weapons and their modular nature is one of the most exciting elements about this game.
Factions are a necessary part of games with multiple endings and in Metro Exodus, the factions seem like a critical part of the game.
Metro Exodus strikes a great balance between its open nature and linear design. One one hand it is a classic story-driven shooter, but on the other hand, it is also a modern one which has a lot of value and content to offer.