Here’s The Review of Imperator: Rome
Amongst all game genres, the wargame category has always assumed a special place in the hearts of gamers. Imperator: Rome is one of them. This grand strategy wargame is a creation of Paradox Interactive and was released on 25 April 2019. It’s a direct sequel to Europa Universalis: Rome, which was released by the developer in 2008.
Here’s a quick review of Imperator: Rome before you buy it:
Imperator: Rome is built on verticals of exciting internal politics, a vast map stretching from Ireland to India and a well-developed warfare system. Much of the game’s historical sandbox gameplay is pretty similar to its prequel. However, it borrows strong concepts from other games from the Paradox kitty: characters and traits from Crusader Kings, population units from Victoria and military automation from Hearts of Iron.
Imperator: Rome treats you with one of the most interesting and immersive combat systems. It’s dominated by crashing giant infantry balls into each other with the outcome determined by how many numbers you can hit. Besides the plethora of troop types, which range from chariots to infantry to mounted camels and elephants, each army can access a set of stances that can either fight or be countered by others.
Adding to the immersive power of the world is the map, which is marked by a range of traversable terrains far above and beyond most other grand strategy titles. Some regions on the map are Balkanized and create more tactical and strategic depth. All of these map details look incomparably gorgeous, whether you’re marching over the rugged Himalayas or across the pastoral plains of Italy.
The quest for popularity
Every character in Imperator: Rome seems to be climbing up the ladder of fame. Juggling them can be a messy task, but you will love the engrossing leadership problems and brilliant stories that emerge. Both inaction and assassination have consequences, but the Imperator: Rome thrives strongly on this aspect. Putting out wrangling nobles and fires is perhaps the best thing you can do.
Monarchies don’t have problematic politicians, but running one comes with other challenges. They seem to be more vulnerable, with most of their power lying with the royal family. You can get hitched, become entangled in plots and combat usurpers, even though you are technically running an entire kingdom.
The Imperator: Rome allows you to employ twelve different types of unit, only available if that city has specific resources. You will need iron for heavy infantry, horses for cavalry, and undoubtedly elephants for war elephants. All of them increase the effectiveness of your battle tactics.
Paired with returning intricacies like army morale and supply limits, the extra attention is given to warfare means that Imperator: Rome enters the war-game territory quite often, and hugely with success. Compared to most of its predecessors, this game tactically richer and lesser abstract.
Imperator: Rome is a meaty war-game, but it isn’t free of lacks. It allows you to spend much of your time turning a once royal empire into a subordinate client state or dipping in a spot of court intrigue. Here’s the trailer of this game for you to check out. You can even get more games of this genre at our website here.